In 2009, D. Carf`ı and A. Ricciardello (see [4]) presented a new computational procedure to determine the payoff spaces of non-parametric differentiable normal form games. Then, the authors applied a new procedure (see [1]) to numerically determine an original type of 3-dimensional representation of the family of payoff spaces in normal-form C1 parametric games, with two players. In this work, the method in [4] has been pointed out and assumed with the aim of realizing a numerical procedure providing the geometrical representation of payoff scenarios in C1-families of normal-form games, with two players. Eventually, a wide experimentation of the proposed algorithm ends the paper.

Computational representation of payoff scenarios in C1-families of normal-form games

CARFI', David;
2013-01-01

Abstract

In 2009, D. Carf`ı and A. Ricciardello (see [4]) presented a new computational procedure to determine the payoff spaces of non-parametric differentiable normal form games. Then, the authors applied a new procedure (see [1]) to numerically determine an original type of 3-dimensional representation of the family of payoff spaces in normal-form C1 parametric games, with two players. In this work, the method in [4] has been pointed out and assumed with the aim of realizing a numerical procedure providing the geometrical representation of payoff scenarios in C1-families of normal-form games, with two players. Eventually, a wide experimentation of the proposed algorithm ends the paper.
2013
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11570/3064947
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