In 2009, D. Carf`ı and A. Ricciardello (see [4]) presented a new computational procedure to determine the payoff spaces of non-parametric differentiable normal form games. Then, the authors applied a new procedure (see [1]) to numerically determine an original type of 3-dimensional representation of the family of payoff spaces in normal-form C1 parametric games, with two players. In this work, the method in [4] has been pointed out and assumed with the aim of realizing a numerical procedure providing the geometrical representation of payoff scenarios in C1-families of normal-form games, with two players. Eventually, a wide experimentation of the proposed algorithm ends the paper.
Computational representation of payoff scenarios in C1-families of normal-form games
CARFI', David;
2013-01-01
Abstract
In 2009, D. Carf`ı and A. Ricciardello (see [4]) presented a new computational procedure to determine the payoff spaces of non-parametric differentiable normal form games. Then, the authors applied a new procedure (see [1]) to numerically determine an original type of 3-dimensional representation of the family of payoff spaces in normal-form C1 parametric games, with two players. In this work, the method in [4] has been pointed out and assumed with the aim of realizing a numerical procedure providing the geometrical representation of payoff scenarios in C1-families of normal-form games, with two players. Eventually, a wide experimentation of the proposed algorithm ends the paper.Pubblicazioni consigliate
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