Vlad is the first emotion generator and recognizer based on Computer Graphics, in the form of a 3D Virtual Reality videogame involving image manipulation, qualitative and quantitative monitoring, and a series of storytelling experiences. By wearing an Oculus Quest, a 3D VR headset equipped with a set of controllers, the player (the user) finds himself located within a three-dimensional immersive space: the “Game Space”. There he/she lives an immersive, interactive experience in the form of a serious game putting in place a totally new creative process while they manipulate a set of objects in the 3D virtual space. Vlad game is a 3D VR software using a 21-function-cards version of the Propp’s morphology of the folktale, setting up Virtual Reality game sessions enabling a fully innovative experience for the structuring of the Self. The goal is to foster the storytelling process through an immersive experience aimed to manipulate images/objects in the 3D space. Based on an endearing and amazing context, Vlad is designed to be intuitive and easy-to-use. The software also designed a completely new emotion evaluation approach, based on a mixed (automated and manned) evaluation algorithm. Therefore, Vlad may represent an innovative possibility for treating a number of outcomes due to emotional maladjustment or even addictions, where the structuring of the Self in accordance with affectivity is an essential step for recovery.
|Titolo:||Vlad: an emotion generator and recognizer based on image manipulation|
|Data di pubblicazione:||10-mar-2021|
|Appare nelle tipologie:||Tesi di dottorato|
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|Tesi Dottorato Pappalardo Salvatore Marco - XXXIII Ciclo Unime.pdf||Tesi di Dottorato di Salvatore Marco Pappalardo||Tesi di dottorato||Open Access Visualizza/Apri|