This paper addresses the design of a six legged robot for planetary exploration. The robot is specifically designed for uneven terrains and is biologically inspired on different levels: mechanically as well as in control. A novel structure is developed based on a (careful) emulation of the cockroach, whose extraordinary agility and speed are principally due to its self-stabilizing posture and specialized leg function. Structure design enhances these properties, in particular with an innovative piston-like scheme for rear legs, while avoiding an excessive and useless complexity. Locomotion control is designed following an analog electronics approach, that in space applications could hold many benefits. In particular, the locomotion control is based on a Cellular Neural Network playing the role of an artificial Central Pattern Generator. Several dynamical simulations were carried out to test the structure and the locomotion control. Simulation results led to the implementation of the first prototype: Gregor I. Experimental tests showed that Gregor I is able to walk at the travel speed of 0.1 body length per second and to successfully negotiate obstacles more than 170% of the height of its center of mass. © 2006 Lister Science. All rights reserved.

An innovative mechanical and control architecture for a biomimetic hexapod for planetary exploration

Patane L.
2006-01-01

Abstract

This paper addresses the design of a six legged robot for planetary exploration. The robot is specifically designed for uneven terrains and is biologically inspired on different levels: mechanically as well as in control. A novel structure is developed based on a (careful) emulation of the cockroach, whose extraordinary agility and speed are principally due to its self-stabilizing posture and specialized leg function. Structure design enhances these properties, in particular with an innovative piston-like scheme for rear legs, while avoiding an excessive and useless complexity. Locomotion control is designed following an analog electronics approach, that in space applications could hold many benefits. In particular, the locomotion control is based on a Cellular Neural Network playing the role of an artificial Central Pattern Generator. Several dynamical simulations were carried out to test the structure and the locomotion control. Simulation results led to the implementation of the first prototype: Gregor I. Experimental tests showed that Gregor I is able to walk at the travel speed of 0.1 body length per second and to successfully negotiate obstacles more than 170% of the height of its center of mass. © 2006 Lister Science. All rights reserved.
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11570/3152204
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 4
  • ???jsp.display-item.citation.isi??? ND
social impact